test.c
#include"game.h" void menu() { printf("1.play\n"); printf("0.exit\n"); } void game() { char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息 //初始化数组内容为指定内容 //mine 数组在没有布置雷的时候都是'0' InitBoard(mine, ROWS, COLS,'0'); //show 数组在没有排查雷的时候都是'*' InitBoard(show, ROWS, COLS,'*'); //打印格子 //DisplayBoard(mine, ROW, COL); //设置地雷 SetMine(mine,ROW,COL); DisplayBoard(show, ROW, COL); //DisplayBoard(mine, ROW, COL); //排雷 FindMine(mine,show,ROW,COL); } int main() { int input = 0; //设置随机数的生成 srand((unsigned int)time(NULL)); do { menu(); printf("请选择"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); return 0; }
game.c
#include"game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("----------扫雷游戏-------------\n"); for (j = 0; j <= col; j++) { printf("%d ", j); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("----------扫雷游戏-------------\n"); } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % row + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } } int get_mine_count(char board[ROWS][COLS],int x,int y) { return(board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int win = 0;//找到非雷的个数 int x = 0; int y = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标\n"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] != '*') { printf("该坐标已经被排查过了\n"); } else { if (mine[x][y] == '1')//是雷 { printf("游戏失败"); DisplayBoard(mine, ROW, COL); break; } else//不是雷 { win++; int count = get_mine_count(mine, x, y);//统计雷的数量 show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); } } } else { printf("输入坐标非法,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, ROW, COL); } }
game.h
#define _CRT_SECURE_NO_WARNINGS #include<time.h> #include<stdlib.h> #pragma once #include<stdio.h> #define COL 9 #define ROW 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 15 void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); void DisplayBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);