操场上……
“小何,接球!”小方喊道。
咻!“球要进了!“小何说。
啊!不好!被防住了!
结束后……
小方:“小何,你会编出进球游戏吗?现实踢球,太没意思(太有意思)。”
小何:“会啊!”
“让我看看!”
“啊,我才得五分就没了。”
“是呀,所以只能射到球门里。”
“我把代码给你,你回去玩。”
import pygame import random # 初始化Pygame pygame.init() # 设置屏幕尺寸和背景颜色 screen_width = 800 screen_height = 400 background_color = (255, 255, 255) # 设置球的属性 ball_radius = 20 ball_color = (255, 0, 0) ball_speed = 5 # 设置球门的属性 gate_width = 10 gate_height = 100 gate_color = (0, 0, 255) # 创建屏幕对象 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("进球游戏") clock = pygame.time.Clock() # 初始化球和球门的位置 ball_x = ball_radius ball_y = screen_height // 2 ball_dx = 0 ball_dy = 0 gate_x = screen_width - gate_width gate_y = screen_height // 2 - gate_height // 2 score = 0 running = True game_start = False while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE and not game_start: # 发射球 ball_dx = ball_speed game_start = True keys = pygame.key.get_pressed() if keys[pygame.K_UP] and not game_start: ball_y -= ball_speed elif keys[pygame.K_DOWN] and not game_start: ball_y += ball_speed if keys[pygame.K_LEFT] and game_start: ball_dx = -ball_speed elif keys[pygame.K_RIGHT] and game_start: ball_dx = ball_speed # 移动球 ball_x += ball_dx ball_y += ball_dy # 检测球的碰撞和边界 if ball_y < 0 or ball_y > screen_height - ball_radius: ball_dy = 0 if ball_x < 0: ball_x = ball_radius if ball_x + ball_radius >= gate_x and ball_y >= gate_y and ball_y <= gate_y + gate_height: score += 1 ball_dx = 0 ball_dy = 0 ball_x = ball_radius game_start = False screen.fill(background_color) # 画球 pygame.draw.circle(screen, ball_color, (ball_x, ball_y), ball_radius) # 画球门 pygame.draw.rect(screen, gate_color, (gate_x, gate_y, gate_width, gate_height)) # 绘制分数 font = pygame.font.Font(None, 36) score_text = font.render("Score: " + str(score), True, (0, 0, 0)) screen.blit(score_text, (10, 10)) pygame.display.flip() # 控制游戏速度 clock.tick(60) pygame.quit()“哦吼吼!耶”